terça-feira, 18 de setembro de 2012

Análise - Flaming Star

 Todos já sabemos das novas cartas que virão no Cosmo Blazer, mas eu quero comentar o Archtype que virá nelas, os Flaming Star.

 Mesmo com a presença de vários monstros famosos, que para mim é só outra jogada da Konami para nos forçar a usar alguns Decks e começar de vez a era Synchro Xyz, como por exemplo o Shien, com os Six Samurai, e Orient Dragon e Reborn Tengu para reviver os Synchros e Tour Guide para forçar os Xyz, eu me interessei mais por esse novo e desconhecido Archtype: os Flaming Star.

 Primeiramente, vamos ver algumas cartas:


Trailblazing Flaming Star King - Souko

/Beast-Warrior/Xyz/Effect/


2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Set 1 "Flaming Dance" Spell/Trap Card from your Deck onto your field. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all non-Beast-Warrior-Type monsters on the field, until the end of your opponent's turn. When this card is sent from field to the Graveyard: You can send 3 face-up "Flaming Dance" Spell or Trap Cards to the Graveyard; Special Summon 2 Level 4 Beast-Warrior-Type monsters with the same ATK from your Deck.


Mighty Flaming Star - Hienshaku

/Beast-Warrior/Effect/

You can send 3 "Flaming Dance" Spell/Trap Cards you control to the Graveyard and Special Summon this card from your hand. When this card is Normal or Special Summoned: Set 1 "Flaming Dance" Trap Card from your Deck onto your Field. The effect of "Mighty Flaming Star - Hienshaku" can only be used once per turn. While this card is face-up on the field, Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.



Majestic Flaming Star - Suneirin

/Beast-Warrior/Effect/
/ATK/1800 DEF/?00/

Once per turn, when a "Flaming Dance" Spell/Trap Card is sent to the Graveyard: You can choose a "Flaming Dance" Trap Card from your Deck and Set it. Once per turn: You can send ? face-up "Flaming Dance" Spell/Trap Card(s) you control to the Graveyard; draw ? card(s).




Dark Flaming Star - Yuushi


/Beast-Warrior/Effect/
/ATK/1600 DEF/1?00/

Once per turn, when this card inflicts Battle Damage to your opponent: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy it.








Great Flaming Star - Hookuei

/Beast-Warrior/Effect/
/ATK/200 DEF/1?00/

When this card is destroyed by your opponent (by battle or card effect): You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it. If "Flaming Dance" Spell/Trap Cards are face-up on the field, all "Flaming Star" monsters you control gain ?00 ATK and DEF.



Agile Flaming Star - Seivn 


/Beast-Warrior/Effect/
/ATK/200 DEF/1?00/

When this card is sent from the field to the Graveyard: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it. While this card is face-up on the field, "Flaming Dance" Spell/Trap Cards cannot be destroyed by card effects.




Minute Flaming Star - Ryuushishin


/Beast-Warrior/Effect/
/ATK/1800 DEF/400/

Once per turn, when you activate a "Flaming Dance" Spell/Trap Card: You can choose 1 "Flaming Dance" Trap Card from your Deck and Set it. Once per turn: Send 2 face-up "Flaming Dance" Spell/Trap Cards to the Graveyard to target ? "Flaming Star" monster(s) in your Graveyard; Special Summon them.




Brave Flaming Star - Enshou


/Beast-Warrior/Effect/
/ATK/1600 DEF/1000/

Once per turn: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Flaming Dance" Spell Card onto your side of the field from your Deck. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card to the Graveyard to target 1 Spell/Trap Card on the field; destroy it.




Flaming Dance - "Phecda"

After activation of this card, you can add 1 Level 4 or lower Beast-Warrior-Type Monster from your deck to your hand. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain 100 ATK. Only 1 "Flame Dance - "Phecda" can be activated per turn.





Flaming Dance - "Dubhe"

While this card is on the field, only once during your Main Phase, you can Normal Summon 1 Beast-Warrior-Type Monster in addition in your Normal Summon per turn. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain (?)00 ATK.




Flaming Dance - "Merak"

After activation, select 1 Beast-Warrior-Type Monster you control. Until the End Phase, the selected Monster gains (?)00 ATK. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain (?)00 ATK.





Flaming Dance - "Megrez" 


[...]. Also, while this card is on the field, Beast-Warrior-Type Monster you control gain (?)00 ATK.




Extreme Flaming Dance - "Seito"
Activate this card by banishing 7 "Flaming Dance" Spell or Trap Cards from your Graveyard. Special Summon as many "Flaming Star" monsters from your Graveyard as possible. Afterwards, select a number of "Flaming Star" Spell or Trap Cards, except "Extreme Flaming Dance - "Seito"", from your Deck equal to the number of monsters Special Summoned by this effect, and Set them to your field.



Até agora me pareceu ser um ótimo Archtype, que tem futuro assim como os Mermails/Atlanteans. Primeiramente, é um Archtype que depende muito de Spells e Traps, mais especificadamente das Flaming Dance.


 Os Flaming Star tem desde controle de campo, até search, destruição, proteção, defesa, quantidade ótima de Special Summins(principalmente do Grave), e também podem aumentar bastante seu ATK, além de poder trazer várias cartas Flaming Dance diretamente do Deck para o campo.

 Aparentemente, eles tem bastante controle de campo, podendo aumentar bastante seus ATKs para causarem um grande dano, quanto também fazem uma quantidade razoável de Exceeds.

 Podemos combar os Flaming com os Volcanics, em um Deck Fire Burn, podemos juntá-los com o poder de Exceed dos Evol, assim como podemos encaixá-los com os Laval para fazer uma quantidade imensa de Special Summons. São várias opções. E sendo os mesmo Beast-Warriors, eles ganham suporte de duas cartas ótimas: Horn of the Phantom Beast e Wild's Nature Release, que aumentam ainda mais o poder de nossos Flamings.


 Os últimos Fires que vimos eram concentrados em apenas algumas coisas. Flamvell e Lavals trabalhavam juntos para fazer uma quantidade enorme de Special Summons, Volcanics tiravam e tiram centenas de pontos de vida, Jurrac são especialistas em fazer Synchro Summons, e nossos Evols, especialistas em fazer Xyz Summon. E então, qual será o propósito principal dos Flaming Star?

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